In the class MI 497: Game Design Studio, media and information students with enthusiasm for game design are given real-world opportunities to create digital gaming experiences for users. A team of six students from the class, ranging from 3D art, programming and design roles, created a game called “Bunny Skate,” which reached #38 in the kid’s 9-11 category on the App Store in December 2016.
“We wanted to create a fun mobile experience that anyone could play,” said Sage Miller, a media and information senior. “Most feedback came from friends and family, however, we were able to connect with many gamers from across the world through Twitter and sent them early versions of the game.”
The creators describe the game as an “endless skating adventure.” The object of the game is to control the bunny and skate around an ice rink through a variety of environments, collecting carrots meanwhile avoiding wolves and other obstacles along the way. Once you have collected the carrots, you can use them to purchase a chest, which allows the player to receive a random hat throughout the game. The goal is to obtain as many hats as possible, with a number of 50 possible during the course of the game. Some of these hats hold a secret power that can assist your character through the course.
“I think the idea sparked from the time of the year and what fit for our scope of the project,” said media and information senior Evan Jones. “We wanted to make a mobile game so we had to keep it simple and fun. We knew we wanted to release it around Christmas time so ice and other snowy environments were necessary.”
Bunny Skate was approved and published on the App Store and Google Play just a couple of days before Christmas. The students said they are pleased with how the game turned out, but it was no walk in the park to create the successful finished product.
“We had a rough beginning. We started with a different kind of game and we struggled to find the ‘fun’ in what we were doing,” said media and information senior Clark Ruiz. “But after four weeks, we scrapped that idea and started working on what would become the game you know (Bunny Skate)! It was great once we had the final idea, since we were able to polish something simple.”
Miller said one of the greatest features of the game is that it’s accessible, “It’s easy for anyone to pick up and have fun with it.
Each team member highlighted how important it is to collaborate with others and be on the same page. Trusting each other’s skills while allowing each person to take charge of certain elements was critical to overcoming obstacles as a group and making it to the finish line.
“The collaboration between the team members was great,” said Jones. “We all came together with our different strengths and used them to our advantage. I think teamwork and being able to work well with others will make you a better person in the long run.”
Jones continued, “Communication is the key when working with a group. Making sure everyone was on the same page and on task was something that we did well.”
Clark Ruiz – 3D Art
Evan Jones – 3D Art
Alec Velthov – 3D Art
Matthew Smith – Programming
Homer Chen – Programming
Sage Miller – Design
By Emmy Virkus
Immersive experiences within new spaces at the MSU College of Communication Arts and Sciences are empowering students with the acumen they’ll need to excel in competitive, tech-driven media careers.
The college’s new Spartan Newsroom and Immersive Media Studio invite students to collaborate, gain real-life experiences and build professional skills. The newsroom welcomed its first students in fall 2016 and went “live” during the General Election, while the immersive studio opened for classes in January 2017. The innovative, cross-functional spaces equip students for 21st century jobs by engaging them in the development and delivery of news, animation, game design and immersive interactive media content involving motion capture, augmented and virtual realities.
“Having the experience to work within a professional pipeline facility will make a student’s transition into a real-world situation smoother and more successful,” says Stacey Fox, professor of animation, mixed realities and immersive journalism in the MSU School of Journalism. “It also teaches students the importance of respecting a production space.”
The expansive learning spaces sit in the middle of the first floor of the ComArtSci building. Students and faculty are free to move seamlessly from one area to the next when producing or creating content, or when working on collaborative media projects. Many high-activity areas and broadcasting studios are viewable through glass walls, giving passers-by a Today Show experience.
Fox says students often remark on how lucky they feel to have such a beautiful, state-of-the-art facility in which to produce new works. She adds that the new space and studio places ComArtSci on the forefront alongside major universities like Arizona State University, California Institute of the Arts and New York University in offering curriculum and training in global media production.
“Our space is unique in that it has the latest in motion capture and learning technologies for classroom collaboration, production and immersion,” says Fox. “Spartans and the general public are able to see the whole process in real time when they walk by and look through the floor to ceiling glass windows.”
Learning by doing, learning with others
Julie Dunmire was in the initial group of students to experience the power of the new spaces. The broadcast journalism student worked in the newsroom on Election Day 2016, and was the first person to read a live report from the news anchor desk. Dunmire currently takes a class in the newsroom and sometimes interacts with students from other ComArtSci disciplines who are learning and working within the immersive spaces.
“News is not in ‘silos’ anymore,” says Dunmire. “We have to stop thinking about ourselves as ‘photojournalists’ or ‘writers’ or ‘anchors’ because we will all have similar tasks and roles in a digital age.”
Like Dunmire, other students believe that what you learn in a traditional classroom is far different than what you can learn in an immersive or real-world environment.
Media and Information undergraduate Michael Grassi focuses on 3D animation studies and is applying his craft through the immersive studio. His big take-away, he says, is learning to operate advanced motion capture systems and apply motion capture files to 3D animation.
“The new systems we have access to are professional grade equipment, and the products professionals use to make a living,” says Grassi. “Knowing how to operate them and having access to their benefits as a college student preparing for the professional workplace gives us invaluable experience. It shortens the learning curve potential employers would face if they were to hire us.”
Creative Advertising undergraduate Michael Cagney echoes the sentiment. Cagney is continuing to learn the ins and outs of the studio’s motion capture system, and has begun to integrate motion capture skills into his other animation abilities. Those experiences, he says, have strengthened his confidence, and are shaping the direction he will take when he graduates in May.
“I’ve learned how to operate the motion capture system for myself and for others in a professional setting,” he says. “I would like to pursue a job in animation and possibly mocap.”
In addition to applying their skills in news, animation and motion capture arenas, students and faculty can design and produce virtual reality broadcasts and 360 animation renderings for immersive storytelling. The center opens up possibilities for cross-campus collaborations in almost any area, including those underway in athletics, health and medicine and theatre.
“Along with offering our courses in the space, we will also be utilizing the immersive media studio to host events such as game design jams, animation festivals and this February the Cultural Digi Summit in partnership with the Smithsonian Latino Center. We will have industry leaders in technology and culture in residence for two days utilizing the new spaces,” says Fox. “It’s a very exciting time to be at the MSU School of Journalism and ComArtSci.”
By Ann Kammerer
The Global Game Jam® (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.
The structure of a jam is usually that everyone gathers on Friday late afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon. In January 2016, we had over 600 locations in 93 countries create 6866 games in one weekend! GGJ 2017 is January 20-22 at a location near you… if not you can make one of your own. The jam is known for helping foster new friendships, increase confidence and opportunities within the community. The jam is always an intellectual challenge. People are invited to explore new technology tools, trying on new roles in development and testing their skills to do something that requires them to design, develop create, test and make a new game in the time span of 48 hours.
Visit the official website for more information and to sign up!